AI Insights · Timothy · July 2022
Top 5 Puzzle Games on iOS in the Middle East: Q2 2022 Performance
Explore the performance of the top 5 puzzle games on iOS in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 puzzle games on iOS in the Middle East showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Brain Out -Tricky riddle games from EYEWIND LIMITED experienced a steady decline in weekly revenue, starting at around $657 and dropping to approximately $95 by the end of June. Weekly downloads also saw a significant decrease, falling from 55.7K in late March to around 10.4K in the last week of June. Active users mirrored this trend, declining from 113K to about 57.3K over the quarter.
Differences - Find & Spot Them by Easybrain Ltd showed a positive trend in weekly revenue, increasing from $56 at the end of March to approximately $170 by the end of June. Downloads saw an upward trajectory, starting at 19.1K in late March and peaking at around 32.6K in mid-June. Weekly active users also increased, growing from 106K to around 142.9K over the same period.
Parking Jam 3D from Popcore GmbH had a fluctuating revenue pattern, peaking at around $379 in mid-May and stabilizing at approximately $230 by the end of June. Downloads surged from 1K in late March to about 44.4K in mid-June. Active users followed a similar pattern, increasing from 9K to around 74.2K over the quarter.
Coloring Match by SUPERSONIC STUDIOS LTD showed a consistent performance in weekly revenue, maintaining around $100 throughout the quarter. Downloads saw a notable increase, peaking at approximately 36.5K in early May. Active users also showed growth, rising from 72K in late March to around 103.1K in early May before stabilizing around 65.5K by the end of June.
Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD had no recorded revenue during this period. Weekly downloads fluctuated, starting at 16.8K in late March and ending at around 10.1K by the end of June. Active users saw a slight decline, starting at 27.2K and ending at approximately 21.5K.
These insights highlight the dynamic nature of the puzzle game market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.